Site dedicated to my works done implemented in Houdini and rendered in Pixar's Renderman.
It includes comparative renders, hand written rib files, animated custom shaders, a scene with a custom coded iridescent shader, as well as a list of complications that I've run across in using Houdini and Renderman together.
The Maya Pattern Animation tab describes my process in creating a project with seashells that are procedurally generated with a python script based on a formula by Deborah Fowler. This is then implemented in Houdini and rendered with Renderman. The beauty and caustics layers are rendered in Renderman. All of the shaders are Renderman shaders. I scripted an iridescent shader which allows the artist to have complete control over the color, reflectivity, added noise, as well as facing ratio towards the camera so that they could control how much of the colors are seen. Below is a better quality video of that project.