As with most things in Houdini, this is a simple check box.
Go to Edit -> Preferences -> Rendering and check the "Pixar's Renderman" check box.
Go to Edit -> Preferences -> Rendering and check the "Pixar's Renderman" check box.
This opens up all the shaders and settings for Renderman. If you are newer to Houdini and/or Renderman, I suggest unchecking "Mantra" so that you don't get confused.
To convert .slo shader files to something Houdini can read, use either Cutter (downloadable at www.fundza.com) and set up your paths and preferences or use the terminal and convert the .slo file using the prepackaged script.
Type into the terminal window after navigating to where your shader is:
To convert .slo shader files to something Houdini can read, use either Cutter (downloadable at www.fundza.com) and set up your paths and preferences or use the terminal and convert the .slo file using the prepackaged script.
Type into the terminal window after navigating to where your shader is:
slo2otl.py -l myshader.otl myshader.slo
Then you will install the digital asset library into your hip file by going to File -> Install Digital Asset Library and all of your shaders will be accessible through the shop.