These are renders of water stains affecting the tile edges. I would like to have them not be so splotchy but when that happens, they are extremely blocky instead with harsh edges rather than a nice falloff. I'm debating trying to finagle it so the image renders how I sort of want it to, or trying to use COPs to change the image, it would have to render along the UVs.
AuthorCompilations and contemplations of my time as a Side Effects intern. Archives
August 2013
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