Occlusion has been scripted into the otl! It must be added after diffuse, has a catch to make sure diffuse has been created. The user has the option to color the occluded bit, control the spread (through the bias on the occlusion node) and the overall brightness (takes the luminance of the fit node and pipes it through a fit node where the user controls the destination maximum). These parameters are added into a folder inside the diffuse folder which is created after pressing the "Create Diffuse" button.
Ari Danesh
6/12/2013 12:52:03 am
Nice work. Your occlusion problem might have been a build problem with Houdini. I had a similar problem last night. My scene would only render the first tile and then crash with a segmentation fault. After debugging I found that PBR was the culprit. Switching to Ray Tracing or mircropolygon solved the issue. Hopefully in the next few days the PBR issue will be resolved. Comments are closed.
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