In preparation for my progress presentation, I've been cleaning up my shader and finding little bugs for the past couple days. Small things such as making sure the ramp for the water stains actually changed to match the correct axis, fixing the UI for rust and promoting parameters, tracing back through a maze of noise nodes that were never promoted and therefore cannot be changed and are irritating.
The ramp being mapped on a specific axis problem was probably coming from the noise not being transformed into world space. Now that the position for the ramp and the noise is piped through the transform node, it works how I expect.
The main problem stemmed from changing the definition of the material vop rather than creating my own shader. Now this is rectified and I'm 95% sure that everything works correctly.
The ramp being mapped on a specific axis problem was probably coming from the noise not being transformed into world space. Now that the position for the ramp and the noise is piped through the transform node, it works how I expect.
The main problem stemmed from changing the definition of the material vop rather than creating my own shader. Now this is rectified and I'm 95% sure that everything works correctly.