Dabbling in VEX shaders gives the possibility for textures based on faces rather than UVs, but one must have access to the face id for this to happen.
VoilĂ ! In view, a humble vaudevillian VEX, cast vicariously as both victim and villain by the vicissitudes of fate.
VoilĂ ! In view, a humble vaudevillian VEX, cast vicariously as both victim and villain by the vicissitudes of fate.
int $fface = getprimid();
Yes, it took longer than I care to admit to find that line of code.