The shader now has defaults for different metals and different finishes of the metals including: gold, copper, brass, bronze, silver and chrome in aged, dull and polished finishes. The buttons change the diffuse and spec colors depending on which metal is chosen and changes the diffuse and spec intensity, highlight angle and scratch/denting options depending on which finish is chosen.
AuthorCompilations and contemplations of my time as a Side Effects intern. Archives
August 2013
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