Kristen Eggleston
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Rendering Time!

7/9/2013

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Today will be spent making high res renders of what the shader can do. I will be going through all the options, making sure they all still work, and setting up default options if necessary.

Problems:
  • This shader is so big, it takes forever to render just a straight color. It must be calculating everything at the same time and I don't know how to turn that off.
  • Difficulty with making checkboxes animate when not direct parameters

Solutions:
  • I think rendering was taking an hour+ not only because the maximum rays were too high but the samples on the occlusion layer were exorbitant as well. Reducing samples to 16 produces only slight graniness and is not really visible unless you are all the way zoomed in. Below are tests done with default render settings and 1.5 shading quality. The rest of the layers render in no time at all.
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