- This shader is so big, it takes forever to render just a straight color. It must be calculating everything at the same time and I don't know how to turn that off.
- Difficulty with making checkboxes animate when not direct parameters
- I think rendering was taking an hour+ not only because the maximum rays were too high but the samples on the occlusion layer were exorbitant as well. Reducing samples to 16 produces only slight graniness and is not really visible unless you are all the way zoomed in. Below are tests done with default render settings and 1.5 shading quality. The rest of the layers render in no time at all.